Phone Monitoring
Every guide you need to hear your mix on the devices your listeners use — while your session is still running.
Most engineers spend years calibrating studio monitors — and no time learning what listeners actually hear. These guides fix that: real-time monitoring on the exact hardware your audience uses, built directly into your DAW session.
Set Up in Your DAW
Pick your DAW. Five minutes to your first real-time phone check.
Logic Pro → Phone in 5 Minutes
Drop Auxfeed on your stereo output, open the iOS app, and hear your session live. No routing setup, no bouncing test renders.
Setup GuidePro Tools → Phone in 5 Minutes
Insert Auxfeed on your Master Fader. Open the app on your phone. Your Pro Tools session streams the moment you hit play.
Setup GuideAbleton Live → Phone in 5 Minutes
Drop Auxfeed on the Master track. Open the app. Your Ableton session is on your phone before the intro finishes playing.
Setup GuideREAPER → Phone in 5 Minutes
Add Auxfeed to your master track in REAPER. The app picks it up automatically — no port forwarding, no network configuration.
Setup GuideCubase → Phone in 5 Minutes
Insert Auxfeed on Cubase's stereo out or control room output. Your mix streams to any phone on the same Wi-Fi.
Setup GuideStudio One → Phone in 5 Minutes
Add Auxfeed to the Main bus in Studio One. Open the app on iPhone or Android. Real-time monitoring, zero configuration.
Setup GuideFL Studio → Phone in 5 Minutes
Insert Auxfeed on the Master mixer channel in FL Studio. Your session streams live to any phone on your network.
Setup GuideBitwig Studio → Phone in 5 Minutes
Add Auxfeed to Bitwig's Master device chain. Your phone picks up the session automatically on the same Wi-Fi.
Setup is the easy part. The harder question is what to listen for once you're monitoring on a phone — why the bass sounds different from your monitors, what loudness targets mean for Spotify and Apple Music, and how to build a proper translation check into every session before you commit to a master.
Translation & Technique
Phone speaker physics, loudness standards, and mix-checking workflows.
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